Conflict At Sea is based on the popular game BattleShip. The object of the game
is to try and sink all of the computers ships before the computer sinks your ships. We
have created a combat system with more realistic fighting tactics where one side
doesn't wait for the enemies missiles to land before launching a counter
measure.
You, and the computer, are given one shot for each remaining ship that you control per
turn, which means that multiple shots can be fired each turn. Your shots, and the
computers, are then resolved simultaneously to determine the hits and misses. This adds
a realistic twist, in which it is possible for both you and your enemy to totally
destroy each other's fleets!